TRILLS

Home Planet:

Trill, Trill Homeworld

Class M

Atmosphere:

Nitrogen/Oxygen

Description:

Similar to Earth

Life Forms:

Humanoid and Vermiform, often joined together in a symbiotic relationship.

Family Structure:

Similar to Terrans

History:

The symbiotic relationship between Trill species developed after a planet wide ecological disaster

Political Structure:

Similar to Earth

Technology:

Comparable to UFED

Life Expectancy:

Humanoids - Similar to Terrans

Vermifroms many lifetimes

This give them a certain air of wisdom and clam, shared only by species of great longevity, such as El-Aurians and the Vulcan race. Trills try to rise above the temptations of romance and greed; however, the goal of all symbiotes is to live a rich and varied existence through the bodies of their hosts.

Height:

Similar to Terrans

Weight:

Similar to Terrans

Skin Color:

Varies

Hair Color:

Varies

Eye Color:

Varies

Other Features:

Humanoids skin composed of spots that run along outside of their body from head to toe

Vermiform are worm like in appearance

Birth Methods:

Humans - Similar to Terrans

Abilities:

The host takes on the memories of the symbiote remembering all of its experiences.

As a joined species, Trills enjoy a special relationship with the past and the future. They live many lifetimes with the benefit of remembrance, knowing that in all likelihood they will survive beyond the lifetime of an individual host.

Personality:

Well-tempered species with a goal to experience all that life has to offer.

Symbioses:

The relationship between a Trill symbiote and its humanoid host is complex. A joined Trill integrates the personalities of all the symbiote's previous hosts. Coping with so many different elements can be difficult. For this reason, host candidates are screened very carefully. The host must have a strong desire to lead a full life, and the will to pursue that life, otherwise he or she risks being overwhelmed by the symbiote's previous personalities.

Not all Trills are chosen to join with a symbiote. Every year at least 5000 candidates are accepted into the Trill Initiate Program but, in most years, only 300 symbiotes are available for joining.

Preparation for Joining:

Trill Initiates go through a vigorous training program very similar to a university or an academy.

However, while an initiate may do well in this part of the training, the visit with a joined Trill field docent is the deciding factor in whether or not the initiate is able to graduate to host status. The field docent must determine whether or not the initiate has the strength of personal direction and independence to become a host. The field docent can challenge an initiate to find their path in many ways. If the initiate doesn't answer the challenge, he or she will get a black mark on their record. Worse yet, they can fall behind seemingly less qualified initiates by simply following the rules too closely, or trying to formulate their goals to please others.

Although the Trill public is told that only one humanoid Trill in every thousand is suitable for joining, the real incidence is much higher. The number of hosts accepted is actually limited by the number of symbiotes available.

Hosts are considered a link in the chain of a symbiote's life. Each link must be strong and unique.

There are many taboos in Trill society. One of the strongest is that no joined Trill is to resume a relationship with another Trill from a past host's lifetime. This means that a joined Trill must avoid former hosts' family members and lovers. When these paths are crossed, great measures are taken to assure that the joined Trills do not get too close.

Letting go of the Past:

Resuming a relationship from a past-host lifetime is called 'reassociation'. It is considered quite unnatural, and the punishment for it is extreme. Joined Trills who reassociate are exiled, condemning the symbiote to die with that host body. As the primary instinct of the Trill host is to protect the life of the symbiote at all costs, reassociation happens only rarely.

 Home Intel Office Ships Technology Protocols General Orders Directives